Ahmad Muchlisin Natas Pasaribu(1*)

(1) Universitas Bhayangkara Jakarta Raya
(*) Corresponding Author


This research presents a comprehensive analysis of the psychological and social impacts of participation in eSports, a global phenomenon that has enriched sports culture. Through a literature review approach, this research explores player motivation, online identity, and the mental health impact of playing intensity. In addition, the research integrates cross-cultural dimensions, discussing the interaction of eSports with cultural values in various societies. The results provide deep insights into the complexity of individuals' experiences of eSports and the central role of online communities in shaping social identities. While this research makes important contributions, the limitations of limited primary data, publication age, and cultural representation must be acknowledged. In conclusion, this research underscores that eSports is not only a growing e-sports phenomenon, but also a significant cultural force, shaping norms and values in contemporary sports culture. This research provides a basis for further understanding and points the way for future research that can broaden the scope and deepen the analysis of the impact of eSports on global sports culture.

Kata Kunci

eSports; Sports Culture; Psychological Impact of eSports

Teks Lengkap:



Adli, M. (2018). Analisis Keterlibatan Komunitas dalam Industri Permainan Daring di Indonesia. Interaksi:Jurnal Ilmu Komunikasi, 7(2), 105–115. https://ejournal.undip.ac.id/index.php/interaksi%0A105

Barney, J., & Pennington, N. (2023). An exploration of esports fan identity, engagement practices, and motives. Telematics and Informatics Reports, 11, 100081. https://doi.org/https://doi.org/10.1016/j.teler.2023.100081

Chikish, Y., Carreras-Simó, M., & Garci, J. (2019). eSports: A New Era for the Sports Industry and a New Impulse for the Research in Sports (and) Economics? (pp. 477–508).

Chung, T., Sum, S., Chan, M., Lai, E., & Cheng, N. (2019). Will esports result in a higher prevalence of problematic gaming? A review of the global situation. Journal of Behavioral Addictions, 8(3), 384–394. https://doi.org/10.1556/2006.8.2019.46

Hamari, J., & Sjöblom, M. (2017). What is eSports and why do people watch it ? Internet Research, 27(2), 211–232. https://doi.org/10.1108/IntR-04-2016-0085

Huettermann, M., & Pizzo, A. D. (2022). Esports Fan Engagement : A Comparison of PC and Console Esports Team Fans. Frontiers in Sports and Active Living, 4(April), 1–11. https://doi.org/10.3389/fspor.2022.880294

Kelly, S., & Leung, J. (2021). The New Frontier of Esports and Gaming: A Scoping Meta-Review of Health Impacts and Research Agenda. Frontiers in Sports and Active Living, 3, 640362. https://doi.org/10.3389/fspor.2021.640362

Kurniawan, F. (2019). E-Sport dalam Fenomena Olahraga Kekinian E-Sport in the Current Sports Phenomenon. Jorpres (Jurnal Olahraga Prestasi), 15(2), 61–66. https://journal.uny.ac.id/index.php/jorpres/article/download/29509/12954

Mao, E. (2021). The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination. Addictive Behaviors, 123, 107056. https://doi.org/https://doi.org/10.1016/j.addbeh.2021.107056

Mulachela, A., Rizki, K., & Wahyudin, Y. A. (2020). Analisis Perkembangan Industri Game di Indonesia Melalui Pendekatan Rantai Nilai Global ( Global Value Chain ). IJGD: Indonesian Journal of Global Discourse, 2(December), 32–51. https://doi.org/10.29303/ijgd.v2i2.17

Pizzo, A., Baker, B., Na, S., Lee, M. A., Kim, D., & Funk, D. (2017). eSport vs Sport: A Comparison of Spectator Motives. Sport Marketing Quarterly, 27. https://doi.org/10.32731/SMQ.272.062018.04

Ribeiro, T., Almeida, V., Calapez, A., Matsuoka, H., & Yamashita, R. (2023). Esports and Olympic Games: a cross-cultural exploration of the player support behaviour towards the Olympics. International Journal of Sports Marketing and Sponsorship, 24(4), 700–721. https://doi.org/10.1108/IJSMS-12-2022-0215

Zhong, Y., Guo, K., Su, J., & Chu, S. K. W. (2022). The impact of esports participation on the development of 21st century skills in youth: A systematic review. Computers & Education, 191, 104640. https://doi.org/https://doi.org/10.1016/j.compedu.2022.104640

DOI: http://dx.doi.org/10.31602/rjpo.v0i0.13132


  • Saat ini tidak ada refbacks.

Index Jurnal :


Didedikasikan Untuk:


Riyadhoh : Jurnal Pendidikan Olahraga disebar luaskan oleh : Lisensi Creative Commons Atribusi 4.0 Internasional.